A giant alien plant has taken over the Earth leaving only you, your two action loving friends, and your kickass combat robot with the power to stop it. One player must pilot the mech through the abandoned city while the other two use their weapon arms to shoot down the mutated alien enemies.
Itch Page
I developed Herbicidal in Unity on a 9 person team for our Senior Capstone class. Among a strong field of competition, Herbicidal was not greenlit to continue development in the second semester and I transferred to a different team.
Herbicidal is a 3 player couch co-op game in which each player controls a different part of the same combat mech. I came up with the original idea and collaborated on designing all of the systems. I personally implemented the entire mech, including the player controls, interactions between the components, modular damage & repair, aimlock, weapons, and abilities.
I also added many of the VFX, programmed a sound manager system, and brought Herbicidal to Champlain College's game testing lab every week.
As mentioned earlier, the Champlain faculty did not select Herbicidal as one of the games to finish development. I attribute this to a misallocation of development resources. While we successfully implemented agile workflows and used iteration to solve several tough challenges related to the camera and player autonomy, we lacked a firm grasp of our overall timeline and progress. I spend too much time on systems implementation + useability and not nearly enough on feedback + polish. In the future I need to build in more scope for tweaking the small details of the player experience rather than focusing solely on the big picture.
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